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Deep Reinforcement Learning for Intelligent and Autonomous Game Agents
R Venkatasubramanian
Professor, Department of EEE, New Prince Shri Bhavani College of Engineering and Technology, India.
Varalakshmi Dandu
Assistant Professor, Selection Grade, School of Management, Presidency University, India
P Balakrishnan
Professor, Department of Electrical and Electronics Engineering, J.J. College of Engineering and Technology, India.
Keywords:
Deep Reinforcement Learning, Autonomous Game Agents, Intelligent Decision
Making, Multi-Agent Systems, Policy Optimization, Game AI
Abstract
The rapid evolution of game environments demands intelligent agents capable of autonomous and adaptive decision-making. This paper presents a deep reinforcement learning (DRL) framework for designing intelligent game agents that operate in dynamic, complex, and partially observable environments. Leveraging the advantages of state-of-the art DRL algorithms such as Deep Q-Networks (DQN), Proximal Policy Optimization (PPO), and Soft Actor-Critic (SAC) the proposed approach enables agents to learn optimal strategies through environment interaction without the need for explicit programming or predefined rules. In contrast with conventional rule-based/heuristic approaches, the framework encourages generalization between distinct game setting, enables scalable multi-agent coordination, and incorporates reward-shaping techniques speeding up convergence. To overcome some of the shortcomings of these approaches including lack of relevance to scenario-specific tasks, limited scalability, and a lack of interpretability, our model is designed to feature modular training pipelines with an optional explain ability component derived from attention-based layers and SHAP analysis, in an online streaming manner. Experimental results on different game simulation show that our system outperforms baselines in adaptability, strategy generation, and self-learning. This paper introduces a powerful and flexible DRL-based framework for training future autonomous game agents, which may have applications outside of games, e.g., robotics, digital twin systems, and simulating-based training environment.
Details
Published
2022-09-29
Pages
1-10
Issue
Vol. 1 No. 3 (2022):
IJRTTE - 01 - 03
Section
Articles